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Battletech heavy metal expansion mechs
Battletech heavy metal expansion mechs













battletech heavy metal expansion mechs

Seeing a bit more "Mod" equipment lately, will have to research more what they can do, though anything to protect my delicate pilots is proving to be a godsend (I tend to get beat up a bit and missile headshots are irritating). I got a Catapult but the beam weapon type, sucker likes to heat up with those two PPCs despite the many heat sinks, got a guts/gunnery pilot so it can dig in and snipe pretty good. It would extend the game enormously and would feel like true Battletech.

battletech heavy metal expansion mechs

It would be an aquired taste but I would be happy with a company scale mod, even if it slowed down turns. In terms of fluff this should not be a difficulty so long as Aerospace cover could be provided. The natural progression from an assault lance is a company sized deployment, or larger, as in reality your unit is already a combat company, it just needs multiple trips to unload all the ground assets for an extended operation.

#Battletech heavy metal expansion mechs mod

The only real way forward is to add a second Leopard to the Argo, and/or mod in two more mech bays. once you have maxed out it is time to call it quits, the game gently allows you the time when you have had enough yourself. Not got that far but many games have a campaign and generic post campaign open gameplay. New missions with drop weight limits really need to be implemented to keep things useful and varied. Absolutely no Light or Medium mechs in play, or really of any use.

battletech heavy metal expansion mechs

Every mission is just my 4 Assaults against 2 mixed Lances of Assaults/Heavies/80+ ton vehicles. Nostromodamus wrote: Getting a bit boring post-campaign.















Battletech heavy metal expansion mechs